[ESX/QB] [ESCROW] Modern ox_inventory Redesign

[ESX/QB] [ESCROW] Modern ox_inventory Redesign [ESX/QB] [ESCROW] Modern ox_inventory Redesign [ESX/QB] [ESCROW] Modern ox_inventory Redesign
  • [ESX/QB] [ESCROW] Modern ox_inventory Redesign
  • [ESX/QB] [ESCROW] Modern ox_inventory Redesign
  • [ESX/QB] [ESCROW] Modern ox_inventory Redesign

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Modern ox_inventory Redesign

OX_INVENTORY VERSION - 2.44.8

Upgrade your roleplay server with a modern and completely redesigned ox_inventory experience.
A clean, dark and responsive interface combined with additional gameplay systems designed to make inventory management more immersive, intuitive and roleplay-friendly.

Key Features

🎨 Modern Custom Design β€” fully redesigned dark interface with clean spacing, modern typography, subtle borders and a consistent visual style.

πŸŽ’ Organized Inventory Layout β€” dedicated sections for Pockets, Backpack, Clothing and External Inventories, including ground, vehicles, stashes, shops and other ox_inventory containers.

🀝 Built-in Player Trade System β€” safely exchange items with other players through a dedicated trading interface with offer preview, confirmation, automatic acceptance reset after changes and final transaction validation.

πŸ‘• Physical Clothing System Included β€” clothing exists as real inventory items and can be equipped directly through 14 dedicated clothing slots.

πŸ”„ Persistent Clothing State β€” equipped clothing is automatically synchronized and saved. After reconnecting, respawning or reloading the appearance, the player's outfit is rebuilt from the actual clothing items equipped in the inventory.

πŸ‘€ Character Preview Synchronization β€” clothing changes automatically update the player's saved appearance, keeping multicharacter and character-selection previews synchronized with the outfit that is actually equipped.

πŸ§₯ Appearance System Integration β€” clothing shops, wardrobes and job outfits can work together with physical inventory-based clothing.

πŸ–±οΈ Smooth Drag & Drop β€” intuitive item movement between pockets, backpack, clothing slots and external inventories.

πŸ“¦ Physical Item Throwing β€” items can be physically thrown into the game world using a dedicated Throw action instead of simply creating a drop at the player's feet.

✨ Advanced Metadata Support β€” ideal for unique weapons, clothing variants and other items requiring individual metadata.

πŸ“ Responsive & Scalable UI β€” designed to remain clean and usable across different resolutions and aspect ratios.

βš™οΈ Built on ox_inventory β€” preserves the powerful ox_inventory ecosystem and compatibility while providing a completely refreshed player experience.

Clothing Integrations

The included clothing system comes with ready integrations for:

  • op-clothing
  • illenium-appearance

It also includes a documented integration template and API for connecting additional appearance resources.

Custom integrations have access to functions for:

  • reading the currently equipped clothing,
  • reading the physical clothing slots,
  • synchronizing clothing with the ped,
  • creating physical clothing items,
  • detecting outfit changes,
  • saving the player's current appearance,
  • synchronizing character-selection previews,
  • handling clothing shops, wardrobes and job outfits.

Designed for Roleplay

The system is built around the idea that clothing and items should behave like actual physical objects rather than simple menu selections.

Modern inventory. Secure player trading. Physical clothing. Persistent outfits. Physical item throwing. One complete ox_inventory experience.